00:00
00:00
One-Dollar

29 Game Reviews

14 w/ Responses

Pretty faithful, though with a few bugs

Couple of things I noticed. Firstly you missed an important part of the space invaders game - the speed. The invader speed should depend on how many are left on screen; when there is only one invader it should be moving very fast. The second one was a small bug - when you shoot a UFO it stops the music. They should (I think) be pretty easy to fix.

Other than that it was a nice and fairly accurate space invaders flash remake (even if most of the things on screen were constantly changing width or spinning). You get points for not making a horrible 'Sonic has to shoot the badniks before they invade green hill zone' (or whatever you happen to be into) version.

Seandadj responds:

haha nice comment at the end, it does get faster when you get down to 1, and i should be able to fix that bug quickly, thanks for the review :P

Very very bad

That was, unfortunatly, really bad. The graphics sucked. The instructions were longer than the game. No matter what answer you clicked to a question, you got the number. You made the number pad have buttons which was just confusing. The questions had no relation to anything. The story and scenario made no sense. Even when I got the combination it didn't work. There was a stop music button but no restart music. The only redeeming feature was the randomly generated code. This game was awful.

spex13 responds:

try getting all the questions right, then using that code you tube :p

Too much missing from the little that's there

Everything you know is basically four tutorials?

Ok, my first complaint is something that annoys me on so many flash movies and games - use a hit box for all buttons! I hate it when you have to click exactly on the letter for something to work.

Secondly you've missed a semicolon out from the button tutorial - the script should read 'gotoAndPlay (desiredframe);'

Right, thirdly your pausing tutorial is neither descriptive, complete or correct. People who don't know how to use the stop() function will not understand "Put this actionscript in the frame you want to pause". You don't cover resuming and simply putting 'stop()' in the actionscript wouldn't work anyway, as you've missed another semicolon - 'stop();'

Now to your other tutorial, and again you are covering simple topics but skipping on the basics. Make sure your graphic is a movie clip - how? Now make it glow - how?

Its more of the same with the blur tutorial - you're basically saying that you can do things, but not explaining how in any way that a complete beginner would understand

On a more positive note the style is quite nice, and its nice that you've gone to the effort of putting in copyable actionscript text.

Overall there's not enough here, and what is here is so limited that I don't think it would help anyone. I hope you improve in your AS abilities though, and can contribute some indepth and helpful advice in the future, but sorry, this isn't it

rox0rz24 responds:

In my version of Flash (8 Pro), the semicolons are not needed. And, I just started it this morning. I'm gonna update it more and more...

Boring

There's more or less nothing to this game. By this I mean there's no score system (like time stayed alive), no progressive difficulty (like more bad guys turning up after certain lengths of time), no variation in gameplay (like collectibles - missiles? - to get rather than dodging). I aprechiate the 4 difficulty levels, but even on the hardest setting simply holding two directions down (up +left/right or down + left/right) moves the ship fast enough to outrun the aliens. The graphics are average, and there aren't too many sounds either. Although you've got the basics down, I couldn't find a reason to play this for more than a minute or two. In short, it needs more.

El-Jacko responds:

Fair enough. Although, as mentioned earlier, there is supposed to be a score counter. It just didn't work after I uploaded it.

Good looks, bad control, too much like the others

This is a yet another clone of the helicopter/missile/penguin in a tunnel game. I appreciate you've stuck powerups and things in there, but overall its still the same game. The two main complaints I have are 1) the helicopter moves far too quickly - you can't guide it acurately enough to pass through the first few obsticals without a lot of practise (which people will not want to do), and 2) the restart button takes you back to the 'choose a colour' screen which you have to click play on to continue. Instead restart should just restart the level, and there should be a menu button to change colours etc.

On a good note the graphics are nice and I like the way you can change the helicopter's colour scheme. I also liked the way the backgrounds were different colours when the game restarted.

With more control over the game and a better restart, this would be a quite a good entry, but still not deviant enough from the original or its countless other clones to make any impact. This game needs more originality, and not just graphic-changing

Very good

I'm really liking that style of look and gameplay. The graphics and sound set a really nice atmosphere too, and the story looks like something that can be developed pretty well. Nice logical puzzles too. Looking forward to seeing more of this series

(By the way, you can set the quality to medium atomatically on the first frame with
_quality = "MEDIUM";
I'm sure you know that anyway, but in case you didn't...)

Good work

That grey sattelite (or however you do spell it) is rather hard to avoid. My technique of rapidly circling the moons at a short distance away didn't work on that one.

Good job, and probably places for loads of creative additions. Personally I'd like to see some collisions between moons, and between moons and asteroids, maybe wormholes that periodically appear and teleport you to a random screen location if you hit them...

Anyway, good game

Numenos responds:

you have some nice ideas there...

yes, i am aware mr. Ice Planet is a little hard to avoid, his inertia is .7, the blue planet is .6
for a while i but Ice's inert to .65, but then it was too easy, so i stuck with .7.

you're right, i'd love to enlarge this game as you say, and i did contemplate making a neverending game where you can destroy moons with the asteriods, but that would require a lot of "random" codes and shapeflags, which i didn't use for this simple game. wormholes sound like a good idea, but wouldn't work, as the Earth is stuck to the cursor and it is impossible to move the cursor's position on a computer screen using code... well... at least to my knowledge...

thanks for the nice long review and the constructive critisizm.

Good, but too small

Nice game, I could do the beginner easily, but I've no idea how to go about the advanced. The problem is the lack of content, e.g. there's only really two levels, one of which seems (to me) near impossible. It also couldn't harm to put in some nicer visuals, like sliding the blocks, and making them look more rounded and shiny. At the moment it looks like games you'd get with a Windows 3.1 computer

atkman responds:

Thank you for your input. I have added an intermediate stage along with more sound and better graphics.

Bad hit testing ruins it

Sound wise it was ok, but needed sound effects for getting hit etc. Graphically speaking it was fairly poor. But the hit testing was really out. Quite frequently I was losing health for pizzas I was no where near, and aside from that the perspective was wrong anyway (if the pizzas are floating in the water, you should only get hit if one goes past your board, not past your head). My other issue was the control, as the mouse position seemed to correspond to the top left of the turtle, rather than the centre. Needs a lot more work

looks very helpful

Very good tutorial, covering loads of things and explaining them very well. Also presented pretty well, you don't really NEED great graphics and music; though it would slightly improve the submission if you did. My only slight issue was that one character was moved with WASD and the other with the arrow keys, but thats not much of a problem. 5/5

PXzyan responds:

Thanks for the review and tip..I know I need to add some music and make it look alot better! The whole idea was to help noobs with nothing fancy so they could understand it as easy as possible :P

I'm not around much anymore.

Age 36, Male

Britain

Joined on 6/4/05

Level:
16
Exp Points:
2,820 / 2,840
Exp Rank:
21,183
Vote Power:
5.84 votes
Rank:
Police Officer
Global Rank:
14,366
Blams:
153
Saves:
521
B/P Bonus:
10%
Whistle:
Normal
Medals:
219